SquareSoft’s Final Fantasy VII was released on the PlayStation with much hype and fanfare, including television commercials and huge bus stop ads in metropolitan areas. For many months, it seemed Final Fantasy VII was the only game available for the PlayStation. For those who played it, this was practically the case. The game’s epic storyline and impressive production values made for a game that kept one immersed for anywhere from 30 hours, “rushing” through, to more than twice that, exploring every available option.
The PC translation of Final Fantasy VII is fundamentally the same game as the PlayStation version, which makes for both its greatest strengths and its most frustrating weaknesses. There was obviously a great deal of attention spent improving the graphics, but other equally important areas – the sound, the interface – have been neglected.
Final Fantasy VII tells the story of a young mercenary named Cloud. At the outset of the game, Cloud has hired himself out to Avalanche, a revolutionary group set on sabotaging a huge corporation’s plans to harvest all of the energy from the planet. Cloud is an ex-employee of Shinra Inc., the corporation in question. While the Avalanche members’ intentions are noble, Cloud’s are, it seems, strictly financial. Throughout the first segment of the game, Cloud works with Avalanche in the elevated city of Midgar and the slums that exist below it. Because of the events that transpire there, he must venture with them beyond Midgar, across the whole of the planet, where the story becomes much more complex.
System: Pentium-133 or equivalent
RAM:32 MB RAM
CD-ROM: 4X CD-ROM
Video Memory: 2 MB VRAM
Hard Drive Space: 260 MB
Sound Board: Yes
DirectX: DirectX v5.1