Shadowrun

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Game Platforme(s) : PC | Language : Multi | Release Date : May 29, 2007 
Publisher : Microsoft Game Studios | Developer : FASA Studio | Genre : Fantasy 1st Person Shooter 
Size : 1.85 Gb 
You wouldn’t automatically expect a multiplayer first-person shooter like Counter-Strike to serve as the main inspiration for a game based on a 1989 pen-and-paper RPG, but that’s exactly what you get in Microsoft’s Shadowrun, which takes all of the cyberpunk-plus-magic stuff from the RPG and boils it down to magic spells and technological character upgrades. The action is kind of neat, but a lack of variety and its multiplayer-only offering make for a pretty shallow experience that feels about $30 too expensive. 
Aside from six brief-but-necessary training sequences and the ability to play against bots of questionable intelligence, Shadowrun is played online. Up to 16 players can get into one eight-on-eight game, pitting the rebellious Lineage forces against the new-world-order-like RNA Global, who are apparently fighting each other in an attempt to control magic, which has recently returned to an already-high-tech world. But that’s about as much story as you’re going to get here, as the rest of the game is all about buying skills and controlling artifacts. 
Shadowrun is a round-based multiplayer first-person shooter that works a lot like Counter-Strike. At the front of each round, you’re given a safe period where you can access a buy menu and purchase weapons, tech upgrades, and magic spells. So in addition to buying a submachine gun, you might pick up some aim enhancement in the form of the SmartLink tech upgrade, and the ability to teleport through walls, floors, and ceilings. These skills set the game a bit apart from the average team-based shooter as it lets you specialize. Spells like tree of life and resurrect let you heal and revive other players. Or you might get smoke, which lets you transform into a smoke form that can’t be damaged by conventional weapons. Or perhaps you’ll buy gust, which blows players around and, not so coincidentally, makes for a powerful counter against players using smoke. There’s a pretty good collection of abilities to play around with, but the catch is that you can have only three of them equipped at any given time. 
You’ll make another meaningful choice by choosing your race. Humans are better at using tech upgrades. Elves move faster and can’t take as much damage as the other races, but they regenerate health. Trolls are big and tough, but they’re also very slow and don’t have as much essence, which is the meter that drains when you cast spells. Dwarves are little and hardy, though they don’t regenerate essence very well on their own. But this is offset by the dwarves’ ability to absorb essence from nearby players or other magical items. For what it’s worth, it seems like most players pick elves most of the time, though the different races seem to balance out just fine. 
Once you’ve spent a little money on some guns and spells, it’s off to do battle. There are three team-based gametypes, though there isn’t a huge difference between them. Two of them focus on an artifact, which is Shadowrun’s version of a flag. In one mode, each team wants to capture the artifact by grabbing it and delivering it to a team-specific capture point. Another gametype puts one team on full-time defense, and they must prevent the attacking team from capturing the artifact. The attrition gametype is the only one that doesn’t center on the artifact, and instead you just need to wipe out the other team, but since you can win that way in any of the other gametypes, it doesn’t feel especially different. 
Every map can handle an attrition game, but only the larger maps can run raid or extraction games. The three smaller, attrition-only maps are for eight-player games, and they’re actually smaller versions of some of the existing maps, which feels like a rip-off, considering there are only nine original maps to choose from. Between the lack of maps and the similarity between the gametypes, you’ll feel like you’ve seen just about everything that Shadowrun has to offer within the first few hours–provided you can get into a game. 
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Minimum System Requirements

* Os : Windows@Vista
* Processor : CPU Intel Pentium IV 3.2 GHz or higher
* Memory : 1 Gb Of RAM
* Video Card : 256 Mb (Nvidia GeForce 6800 / ATI Radeon X800) Pixel Shader 2.0
* Sound Card : Compatible with DirectX@9.0c
* HDD : 7 GB Free Space Drive
* DirectX : DirectX@9.0c
* Keyboard/Mouse
* CD/DVD-ROM Drive 32x Fast Speed

Recommanded System Requirements
* Os : Windows@Vista
* Processor : CPU Intel Core2Duo E4600 2.4 GHz / Athlon 64 X2 Dual Core 6000+
* Memory : 2 Gb Of RAM
* Video Card : 256 Mb (Nvidia GeForce 7800 GT / ATI Radeon X1800) Pixel Shader 3.0
* Sound Card : Compatible with DirectX@9.0c
* HDD : 7 GB Free Space Drive
* DirectX : DirectX@9.0c
* Keyboard/Mouse
* CD/DVD-ROM Drive 32x Fast Speed

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