Grand Theft Auto: Vice City (abbreviated as GTA: Vice City, or simply Vice City) is a sandbox-stylishness action-adventure computer and record game designed by Rockstar North (formerly DMA Design) and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto record game franchise and sixth original title overall. It debuted in North America on August 1, 2002 for the PlayStation 2 and was later ported to the Xbox, and Microsoft Windows in 2003. Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.
Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the tale revolves nearly Mafia member Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone incorrect, Tommy seeks out those responsible even as building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has fundamentals from pouring games and third-person shooters, and features “open-planet” gameplay that gives the player more control over their playing experience.
1.8 GHz Processor,
256 MB RAM,
DirectX? 8.1 level Graphics Card